'Grand Theft Auto' publisher Take-Two's revenue jumps 13 percent

A promotion for the computer game ''Grand Theft Auto Five'' is show in a Game Stop gaming story in Encinitas, California September 17, 2013.  REUTERS/Mike Blake
A promotion for the computer game ''Grand Theft Auto Five'' is show in a Game Stop gaming story in Encinitas, California September 17, 2013.

Reuters/Mike Blake

Videogame publisher Take-Two Interactive Software Inc reported a 13 percent rise in revenue, helped by strong sales of its "Grand Theft Auto V" and "NBA 2K16" titles.

Take-Two, like its rivals, has also benefited from a shift by players downloading digital copies of its videogames – which generate higher margins – rather than buying physical game discs.

Take Two's net revenue rose to $311.55 million in the first quarter ended June 30 from $257.30 million a year earlier.


Digital downloads accounted for about 55 percent of revenue in the quarter.

Net loss narrowed to $38.57 million, or 46 cents per share, from $67.02 million, or 81 cents per share.


Take-Two also forecast revenue of $375 million to $425 million for the current quarter and revenue of $1.75 billion to $1.85 billion for the year ending March 2017.


(Reporting by Sai Sachin R in Bengaluru; Editing by Savio D'Souza)

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