Clash of Clans maker reports higher 2015 profit and sales

Chinese pilot project could bring electronic tracking to all cars
March 9, 2016
Going places: machine beats top Go player in win for artificial intelligence
March 9, 2016
This post was originally published on this site
A man dressed as a character from Clash of Clans mobile game uses at an ATM at the New York Comic Con in Manhattan, New York, October 8, 2015.  REUTERS/Andrew Kelly
A man dressed as a character from Clash of Clans mobile game uses at an ATM at the New York Comic Con in Manhattan, New York, October 8, 2015.

Reuters/Andrew Kelly


Finnish mobile games maker Supercell reported on Wednesday a rise in sales and core profit last year, due to the continuing success of hit titles Clash of Clans, Hay Day and Boom Beach.

Supercell said earnings before interest, tax, depreciation, and amortization increased to 848 million euros ($930 million) from 515 million in 2014, while revenue rose to 2.11 billion euros from 1.55 billion.

Chief Executive Ilkka Paananen said growth was driven by rising sales in Asia, particularly in China, where Supercell released Clash of Clans in all the main mobile application stores in 2015.

In Supercell’s games, a significant part of revenue comes from in-game purchases. The company was listed the top earning application publisher in the iOS App Store and the Google Play Store in 2015 by research company App Annie, ahead of Candy Crush maker King (ATVI.O).

Japanese tech and telecoms company SoftBank Corp (9984.T), which owns a majority stake in Supercell, increased its holding in the company to 77.3 percent during last year.

($1 = 0.9114 euros)

(Reporting by Tuomas Forsell; Editing by Mark Potter)